

(If you really feel like you need to be close to the front.) (Schwerer Panzer Headquarters, provides stationary AA, AI and anti-light vehicle support, requires one of the above HQ's to allow deployment.)Īll of these HQ's can be constructed in captured territory, even right outside the enemy base.īeware though, the Schwerer Panzer HQ 7.6 flak might be good for taking out hostiles but the sWS itself is fragile so make sure that you either bring along protection for the sWS or deploy it in an area where allies regularly pass by. (Mechanized Regiment Headquarters, spawns three Sturmpioneers upon deployment that will repair nearby vehicles and weapons.)
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(Battlegroup Headquarters, spawns three medics upon deployment that will heal nearby infantry when not in combat.) These are the following sWS structure transformations: Located in the structure tabs is a small timer that shows when the next sWS will be arriving to the field, a wise OKW player will make use of them ASAP since they can also secure territory and be deployed close to the front, providing support to nearby units.Įach OKW building can deploy one or more vehicles, most vehicles from one structure fights better in conjunction with one or more units from the other structures. That's where the sWS comes in, a new sWS will spawn at a regualr interval untill you have all the three OKW HQ's or untill there's an inactive sWS on the field. Without the sWS your army is going nowhere, sure, Volksgrenadiers and Kublewagen might be effective early-game but that luck of yours isn't going to last forever. The sWS is a core OKW unit, why? Because it transforms into structures that not only construct units but heal, repair and kill. Meet the sWS, the best friend of the Oberkommando West player! Sturmpioneers and Volksgrenadiers both have the ability to salvage fuel from wreckages. Sturmpioneers can be upgraded with the Support Package which allows them to detect mines and repair faster at the cost of 30 munitions, the player can then switch between a fourth StG-44 or the minde detector.įor the late-game OKW tank general this could prove to be a valuable asset, especially when on the move with several tanks that need fast repairs before going back into the heat of battle. The Sturmpioneers are your basic combat and construction unit, better trained and equipped than their Wehrmacht counterparts the Sturmpioneers carry StG-44's effective in close and mid-range unlike the close range MP40's carried by the Wehrmacht pioneers.

You will learn that most OKW units complete one another and fight better in combination with other units.Īs a OKW player you will start with a squad of Sturmpioneers and a basic HQ building that allows you to build Sturmpioneers, Volksgrenadiers, Raketenwerfer Anti-Tank Rocket Gun and the tiny but deadly Kubelwagen. The OKW (Oberkommando West) focuses, unlike the Wehrmacht, on mobility and combined arms. Greetings fellow General, i see that you have taken an interest in the Oberkommando West!īe it because you wish to master them or simply because you want to crush them fast this guide will surely give you the information you need.
